Showing posts with label Shinichirō Watanabe. Show all posts
Showing posts with label Shinichirō Watanabe. Show all posts

28.9.18

Cowboy Bebop

Anime scholar Susan Napier suggests that the final two-part episode manages to reconcile ironic detachment and a conventional portrayal of the male hero:
"Perhaps Cowboy Bebop's greatest contribution to the construction of masculinity is the way it convinces its audience that traditional heroism and chivalry can exist within a postmodern framework."
That's a lot of weight placed on Spike's story, which sticks rather closely to the doomed noir antihero narrative, including a damselled and fridged femme fatale to add a bit of motivation to an otherwise supremely louche character. A cynic would say that this is just another mode the anime plays with – a genre it adopts for a 23-minute spin of the turntable before moving on to horror, farce, heist, sci-fi, action, comedy etc etc etc. How far can we take these personalities seriously, given they shift with the tropes they are required to embody?


But the series asks you to watch it in a different way – suspending the need for narrative continuity across episodes, or the urge to develop lasting themes that linger beyond the great song that plays over the closing credits. Bebob is about surfaces, and its attitude is playful rather than sincere. It's a procession of skits referencing effects and affects from other works, scrambling them together into a collage which asks you to admire its audacity, but doesn't really engage your feelings.

If anything the final few episodes draw attention to the unreal, no-stakes mode in which the anime operates. Faye Valentine finds her childhood home and leaves the adventuring life aboard the Bebop, but then realises she has nothing to go back to – she ends up rejoining the gang, finding her real family in the process. She arrives in time to warn Spike away from going back to his past, as she did. It's better to forget. But for Spike these adventures they've had together are just a dream he's been sleepwalking through. He needs to confront his origins in order to work out if he's really alive. Spike's tragedy is that he chooses Julia over Faye, a real past over an unreal present.


That reality has stakes – Julia dies, Jet gets injured, the Bebop is shot down, Spike himself is left for dead. Perhaps it's better to stay dreaming. Interestingly the standalone film (released after the series but set before the finale) warns against the seductive power of dreams. In the world of Cowboy Bebob you have to choose between meaningless death-defying spectacle or the real world of mortality and lost love.

16.2.18

Samurai Champloo

If this makes any sense at all, it's as metaphor. One sword-wielding badass represents order and the other chaos, with the girl in the middle providing the semblance of a quest narrative. Jin follows the rules of the samurai genre while Mugen breaks them. Jin comes straight out of the Edo period and Mugen is a break-dancing hip-hop rebel. Jin is the samurai and Mugen the champloo. They are eternal and immutable opposing forces destined to orbit the female protagonist as she pursues her goal. And instead of resolution the series offers equilibrium. Backstory or progression rarely intrude on each bottle episode's brawls and scrapes.


So far so good, but the three-part finale has to lead somewhere. Fuu is the girl who yokes Jin and Mugen together to look for what turns out to be her father, who abandoned her and her mother when Fuu was a child. The idea of a patriarch who has deserted his responsibilities hangs over our angsty trio – kids without a sense of purpose or direction. The absent father may stand in for a defeated nation, destabalised gender roles, a precarious economy... you name it. Fuu is chasing the good-for-nothing bastard in order to slug him one for his dereliction of duty.

Except that in the end her father was trying to protect her all along. He did behave honourably. He did love his child. Her rage was misplaced. It's interesting that Fuu's ability to strike out on what turns out to be an extremely dangerous journey is powered by that sense of injustice, but the anime keeps stuffing this independent spirit back in the box. Because it turns out that Fuu needs Jin and Mugen, her incompetent bodyguards, to protect her on the way to her confrontation with her father. She simply cannot get by without them. The anime teases the concept of an independent woman only to put her in need of saving again and again. And in doing so, the patriarchy is redeemed.


The ending is therefore reassuring, conservative, and happy. At least there aren't any marriages. There are hints of a romantic triangle, but the anime ends by stressing the friendship between the three heroes. Their quest complete, their bonds affirmed, their demons purged, they go their separate ways. Such elemental forces are destined to wander rather than settle down. The anime is at root a chronicle of their journey together. It's only fitting that it should end when that particular journey is over.

6.5.17

Cowboy Bebop: The Movie

An exercise in style, mostly. I haven't watched the series, but given that the characters are just collections of archetypes, it's very easy to catch up and get into the swing of things. The animation is brilliant – particularly in its use of distorted perspective and skewed framing. And the music choices are inspired – a selection of jazz and funk tracks that bring the science fiction setting down to earth, and highlight the debts owed to hard-boiled noir. The characters are all flamboyantly-dressed Tarantino-esque smart-mouths (although the film does tend to disrobe the women to telegraph their vulnerability).

Piecing together what the film is about is an unhappy task. There is something to its notion that being free from the fear of death is the source of true liberty. It also seems to be the source of the main character's exhilarating martial arts and piloting abilities. An almost Buddhist renunciation of worldly attachments is married to the rugged individualism of the wild west.


The villain is the victim of a corporate conspiracy, who wants to share the pain he has been put through by releasing a chemical weapon in the middle of a city parade (parallels with the Sarin attacks in Tokyo are left unexplored). As is typical in anime, the corporation does not get its comeuppance at the end (in contrast to the new Ghost in the Shell film, for example). Instead the only way out is suicide, of a sort. The filmmakers link this death drive to a sense of the numinous and transcendent, and end by asking the audience if they can tell what's real and what's make believe. The villain and hero are mirror images of each other, and the film may be warning the audience away from the alluring but nihilistic aesthetic they embody.