I read the first issue of the Batwoman Elegy book written by Greg Rucka and illustrated by J.H. Williams III. Yes, finally, I know. There was noise around this on the internet aaages ago about the artwork in the series – this is a comic that rewards close reading of the layout and page design choices of the creative team far more than the dialogue. The story itself is serviceable but not especially original. Sidebar: I wonder if Greg Rucka is now known as the guy that does sensitive portrayals of lesbian crime-fighters, so this is now just the expected avenue for all his projects. Better than doing insensitive ones, I guess, but it's interesting why he keeps revisiting this ground) Anyway, after pretty much everyone else, I thought I'll have a look at the book, and make some notes about some of the patterns and effects I spotted in the first issue.
The first panel on page 1 is black and white, a guy getting chased – which looks like it is setting up your typical black and white, noir / crime story. Colour starts to bleed into the second panel as we cut to the guy's face, while the third panel shows the pursuer, a crimson bat on the silhouette of a woman – suggesting a superhero twist to the story.
The spread on pages 2 and 3 confronts the reader with the bat symbol head on. Like the fleeing perp (suitably called Rush) we see flashes of the woman through her bat sigil, panels 1 to 4 pulling us in before we get a boot in the face in panel 5.
Page 4, Batwoman gets her seduction on. Panels 2 to 5 in the middle of the page form a kind of left wing / head / body / right wing figure (the smile in the 'body' panel is probs the most pervy bit in the issue). The page as a whole shows Batwoman breaking Rush down, literally crushing him underfoot. But the final panel glows with hope as she offers refuge. The glow is carried into the first panel on the opposite page, where Batwoman (literally) picks Rush up again. Page five transitions from her gaining mastery over Rush, to showing her subordination to Batman.
The splash on page 6 and 7 is an over shot with Batman in the shadows on the right, and Batwoman leaping onto the roof. The contrast between the pool of water reflecting the sky on the bottom left and the darkness on the right is purposeful, I think – indicating where our mirror is. Batman is the oblique force in this book, we are going to be in Batwoman's head for for most of it. Panel 5 on that page looks like two panels, the frame of the window almost becomes a border. Brings a nice sense of completeness to the panel it reflects, where the window frame is a more subtle line of division between the two characters.
The movement from page 8 to 9 is all about Batwoman's shift from her nightly to her daily existence. No bleed on the final panel – we're back at home, boxed in, safe. The series of six panels show Batman reprimanding Batwoman's long, loose hairstyle, only for us to realise that it's actually a wig. Not something that is explained in this issue, could be a way to conceal her real identity (but if so, why not change the hair colour?) I like to think of it as a prop that assists her in assuming the larger-than-life character of a crime-fighter. You could also read it in a Red Sonja way – Batwoman uses her looks and flirts with Rush even though she's gay.
We see the dawn outside in the last panel. Panel 1 on the next page shows us the sun in full splendor, and breakfast. We return to 'normal' looking comics for a pretty normal scene of an argument between lovers. Pages 12-13 and pages 16-17 mirror each other a bit – the widescreen panels in the middle of the two spreads establishing first the look of the apartment and then the secret room in which Katherine becomes Batwoman.
The page-turn from 18-19 to 20-21 is a great moment of build and release – Batwoman actually kicking apart the panels as well as the goons. The simple effects are often the best. Page 22-23 look like a pack of cards falling into place, or the layers slowly being peeled back to reveal the villain. The final page's layout mirrors the layout in page one. Three widescreen panels on top of each other. But now everything is blown out in full colour. The opponents are wearing costumes and are evenly matched, and we are definitely looking at a superhero comic.
The entire issue is designed to accentuate the contrast between Batwoman's nightly crime-fighting excursions, and her real human being she becomes in daylight hours. We move into the light and back into the darkness – into more conventional page layouts, and back into more stylised, arch panels. It also signals a move between genres: crime, superhero and melodrama. The issue as a whole has 'shape', presenting an internally coherent piece of story. A good way to get thinking about the effects that can be achieved with the comics page.
Showing posts with label Greg Rucka. Show all posts
Showing posts with label Greg Rucka. Show all posts
14.10.12
25.5.10
Unknown Soldier
Very cool to have war comics branching off into this kind of territory. Joshua Dysart and Alberto Ponticelli create a compelling portrait of Uganda. They are clever with it too. The first trade is all about the hero's emotional and intellectual journey from pacifism to lunatic gun-clapping. Neither extreme is an adequate way of engaging with Uganda's problems, which the book seems to suggest are insoluble. The lead character is also rather interesting -- he lashes out at westerners fetishizing charity work, only for his wife to point out the hypocrisy buried within that attitude. As the girlfriend he leaves behind in the States says, he's no more African than she is. The idea that selflessness can have a selfish root is fascinating, and the comic could have made more of it.
Unfortunately, it doesn't seem to be heading that way. For all of its painstaking research into the Ugandan problem, Unknown Soldier remains a pulp war comic. It looks like our hero has been engineered by the CIA to be a killing machine. Interesting in its implications, sure -- his psyche (and that of his country) is buggered up by external forces. But it is also a pulp staple that reduces the scope of the character. The script itself suffers from the same problem. One awkward moment to illustrate: 'clense the filth and sin from my goddamned soul through pain'. Sounds a bit too much like overwritten cliche, doesn't it? Can't really overcome its own silliness. I should say that the script also has brilliant moments that counteract the slips somewhat. But the slips remain.
You need to be able to accept this marriage between pulp and serious political commentary in order to enjoy this comic. I couldn't fully, because the pulp side of the bargain wasn't doing its bit. A comparison with Queen & Country springs to mind. In Greg Rucka's series, pulp is made subordinate to reality. Here reality is put in the service of pulp, and the characters do not have enough individuality (aren't real enough) to carry you through that divide.
Unfortunately, it doesn't seem to be heading that way. For all of its painstaking research into the Ugandan problem, Unknown Soldier remains a pulp war comic. It looks like our hero has been engineered by the CIA to be a killing machine. Interesting in its implications, sure -- his psyche (and that of his country) is buggered up by external forces. But it is also a pulp staple that reduces the scope of the character. The script itself suffers from the same problem. One awkward moment to illustrate: 'clense the filth and sin from my goddamned soul through pain'. Sounds a bit too much like overwritten cliche, doesn't it? Can't really overcome its own silliness. I should say that the script also has brilliant moments that counteract the slips somewhat. But the slips remain.
You need to be able to accept this marriage between pulp and serious political commentary in order to enjoy this comic. I couldn't fully, because the pulp side of the bargain wasn't doing its bit. A comparison with Queen & Country springs to mind. In Greg Rucka's series, pulp is made subordinate to reality. Here reality is put in the service of pulp, and the characters do not have enough individuality (aren't real enough) to carry you through that divide.
23.5.10
Queen & Country
Imagine Spooks written for HBO and drawn by indie cartoonists. Pretty swell, right? The unifying idea behind the series is reality -- demystifying James Bond. Most of the action is in offices. The characters experience long periods of tedium and uncertainty relieved by short, sharp bursts of violence. The tedium and uncertainty is the POINT. This is a JOB, if a particularly unusual one. The cartoony art style is an essential part of underlining this. The series is at its best when it explores the relationships between the characters. And so the series doesn't do action artwork, but character artwork. The plots themselves are very good (and well researched) airport novel fare, but Greg Rucka's sense of the way his cast interact is something special. That is what kept me reading, and why the series is worth your time.
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